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Hey bekb,

The controls are good. I feel like it would be better if the "bounce down" attack triggered on key release only. Sometimes I only want to charge, but I have to bounce down also because it triggers on both key press and release. The special attacks made the game a lot easier for me. I think "For high skill players" is a bit of an exaggeration. It's was my first time playing the game and I found them easy to execute.

I really like your use of  visual effects by the way. The attacks all look very satisfying.

Hey gravelblock! 

Thanks for taking the time to write. I will experiment with using the bounce down as trigger on release. Thanks for that suggestion. In the mean time I have changed the text and removed “for high skill players.”

Thanks for the feedback about visuals! I put a lot of love into them. What do you think the game needs most right now? 

no problem!

I replayed a bit today to at least kill the first boss and I got to the third wave. The bounce down on key press didn't bother me as much this time. I think it's still worth experimenting without it, but it's not too difficult to adapt.

There's some things you could add like a main menu, a pause menu, some options, etc. In any scoring game a leaderboard is always good. In the end though you're the one who's the most apt to answer that question. Do you think it's missing something? It's your game, so you should know if you're satisfied with it.

Good point. I agree about the basic stuff like a pause menu and leaderboard. Gonna work on adding those in there. Honestly I think it needs different enemies, different bosses and more obstacles to dodge. I’m also working on putting in a Shoryuken as forward, forward + bounce.

I’ve also got an android version on mobile that you can try out if you like. I think the controls there are pretty innovative and it’s really where the game shines. You can find it here if you’re interested: https://drive.google.com/drive/folders/1DMWqcs4eOGh_V7hoWOCgYkxdQ2Nbm4uO

Thanks for the feedback!

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I don't have a cellphone at the moment, sorry.