Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

BEAN RAIDView game page

Nothing causes destruction like beans...
Submitted by DevWhale — 2 hours, 45 minutes before the deadline
Add to collection

Play game

BEAN RAID's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#23.8463.846
Audio#33.4623.462
Gameplay#43.4623.462
Overall#53.0383.038
Theme Implementation#63.1543.154
Graphics#93.0773.077
Special Object Implementation#241.2311.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The game follows the theme of chaos because the nature of the game is chaotic. Especially in later waves, there are projectiles all over the place, and lots of effects. As for the special object, the letter 'L' plays quite a significance. All the enemies, or "beans" are really lowercase 'L's. They are the entirety of the game, so therefore it is a crucial part of the game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

The menu song really sound like giorno theme, lol

Submitted

I've always wanted to play a reverse tower defense game, and here it! I like everything about it! Good job!

Submitted

nice game! 

Submitted

had a great time playing this! good job! :D

Submitted

i loved the gameplay but when i changed the enemies sometimes didn't work and is still very chaotic and really fun to play  (sorry for the bad english btw)

Submitted

You did great! It was really chaotic also so fun. :)

Submitted

Really fun take on wave defense as the attacker. A bit of a learning curve but enjoyable. 

Great work! This was a really addicting game to play. I had a lot of fun figuring out strategies to flank the enemies in the middle! Great work my friend!

Submitted

I like the strategy game aspect, as well as the randomness to it. The mechanics are simple and pretty easy to understand. Perhaps some descriptions of the units would helps, although I figured out most of them just by playing. One flaw is that the UI doesn't fully go away once the round starts, but I'm sure that's just an easily fixable resolution problem. Overall fun and unique for a game made in 2 days.