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The idea is very smart! I like how you have to plan your moves so that you are out of the field of view of the players. However, it was hard for me to understand both the players and fog logic of movement (sometimes the fog expanded, sometime I had more turns, but I couldn’t understand why). Maybe, since there is no tutorial in game, you can at least add a few lines inside the Itch page description. Overall, solid idea, it has potential even outside the jam!