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The ramming-into-people part is fun. You should even extend it into a whole new game!

As you are using Godot, toggling the "World Coordinates" option in your blood particle so that the blood stays behind the corpse when it is pushed would help your game's overall feel.

Good job!

I am using Godot, and it seems like in Godot 4 using world coordinates was the default. I actually changed it to use local coordinates because I felt like using world coordinates didn't look right with higher speed collisions. I can certainly see arguments for going in either direction, but I do appreciate your perspective.