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(+2)

In most tower defense games, enemies have different properties, such as movement speed, health, and so on. I missed that a bit in this game. Although they look different, they all behave the same. Still, I had a lot of fun with this game. I love the sound effects! Good job, i think this is a very exciting implementation of the theme.

(+2)

That's a good point. The only real difference between the three was that the slime has the smallest hitbox, and skeleton the largest.

We should have considered mechanical differences to the units though. Maybe the slime could be able to take a few hits, or the goblin could be much faster for example. Oh well, next time!

Thanks for the comment!

(+1)

Exactly, I think that this allows for much more tactical depth.