Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Hey Mark!

Thanks for the amazing game. It looks like the perfect fit to my needs. I love BitD and this engine builds upon solid foundations while adding a bunch of flavor!

I am about to start the campaign in mid July, we will have the "system switch session zero" where we rebuild characters and define the crew. We have already been running it using BESM 4th and then Fate Condensed. Most of the characters followed tropes and genre-appropriate conventions that are easily ported to RitS. But one is a half hacker, half infiltrator type who uses a cloaking device and is really good at taking the first silenced pistol shot (then the rest of the shots are poor during a prolonged combat).

I was wondering if there was any way to have personal cloaking devices à la Ghost in the Shell.

Did I miss anything in the equipment list?

I did notice an invisibility spell.

I am thinking that maybe a playbook ability could grant the ability to activate the field for 1 edge, spending additional edge to make it last longer. Perhaps it could also allow Special Armor to be spent to activate it once per run at no edge cost, something along those lines.

How would you stat such devices if they were high tier equipment that "anyone could get" with the right contacts/money? 

Thanks.

-Olivier, about to port some FATE characters to RitS.

Hi Olivier, and thanks for your questions!

Re: cloaking device and other items. Remember that any PC might have any item. At any time. The players get final say on what they want to achieve with their characters action; now, or in the past. And what specific action they think can pull that off. 

That's one of the only rules of the game that should be held close (so much so, it's one of the few Core Rules). Anyways if that's rule one, then rule two is: the GM gets final say how much a description of a PC can achieve, given a particular goal and course of action. Rule 3 is that the GM decides whether a roll is needed and which type. And rule 4 is the players decide how many Karma they earn at the end of the session.

It's also up to the GM whatever else happens in the world as a result of a given action.

Given this, your questions are making it tough to answer. It's best not to set an edge cost for permission to take a particular action. You could set a cost for a flashback that's particularly outlandish, but it might be better to let them attempt that for free, and make a roll instead.

The additional questions that arise from trying to answer your questions indicate the need to discuss your experience and group in more detail. And quite frankly, the best answer for one situation for one group is almost never the best one for another situation, let alone another group. You sound like a conscientious player, with a desire to learn and impress your players! so I implore you to accept the Community Discord server invite included with your download, to better tap into the hive mind and get the help you deserve.

If that's Not possible, do respond here so I can better assist you

Cheers,

-Mark