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(+2)

I don't mean to be dismissive but I have kinda been at this for like 10 years, i worked on one game for 7 of those years, and I've been lucky that a few games got covered on Rock Paper Shotgun a few times. It really doesn't feel like that world exists anymore. Every game dev community I join feels like they want you to make the next derivative Skinner Box style crafting game. The game dev groups I was a part of didn't really respond to when I released this last project. it felt really discouraging to spend all that time and tell all my friends and then hear nothing.

(+1)

I can understand that. It feels like the whole world is full of things, and so few of them are interesting, and the only way to tell what they are is to look at each of them individually.

It's something we're trying to combat at Set Side B, but we only have a limited amount of time and energy too. Sigh.