My point about Cocktail isn’t that it’s a bad item, it’s that it’s an EXTREMELY bad item, in a superfast action game where you often have little time to react to, sometimes, over a dozen pursuers at once. As I said: it’s much more perilous to collect a Cocktail that to be caught by a ghost. I’ve picked it up accidentally, which is even easier to do since powerups rotate through items. And new players won’t even think to check the encyclopedia. I think my point stands.
I understand the obtrusive gimmick, I think it’s a little too obtrusive. I’ve stared at the board after losing a life and waiting for the next life to begin, unable to find the remaining dot in the short time available, or else confusing it with an untriggered boost panel or banana peel. (In one case, the dot was beneath or beside the peel?)
I’m not sure Jungly Steps was the level in question, if that’s based on the Pac-Mania map then I never had the problem in that game. I can only speak to my own experience. Others might not have it, but then again, it is a problem I have. To not mention it would negate my own perspective. I suggest that superfast maze games are best served when the layout can be easily and instantly perceived.
Anyway, no one says you have to abide by any of this, I’m not the final arbiter of game quality. I just hope my input is helpful.








