Very nice! The only flaw I see after a couple of games is that your guys is too slow to start climbing up blocks, which in official games is tuned to let you use it as an escape when the blocks are falling, but that seems impossible here. Still, lots of fun!
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It's a cool and atmospheric game, but it's very hard-sciencey, very different in mood from what I see here. (Your game looks great, mind you. Just different. Infocom Starcross is kind of obscure these days anyway.)
Gamepad controls should just "work." There's two different kinds of gamepads: the old USB type, and the new Xbox 360 style (and I presume the Xbox One type as well, which I hear aren't compatible). Those two types have completely different interfaces in Gamemaker, and I forget which I had implemented. It really could have made hardware support there easier.
Thank you very much! I myself have played it many hundreds of times, but I by no means always win. That I still can bear playing it at all anymore, I think, means there's something good about it.
It does, I've not been able to get the OpenGL version to run beyond the title screen. One issue might be, perhaps, that my laptop has two video cards? An integrated one for battery life and a discrete one for when more muscle is needed.