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A member registered Nov 23, 2014 · View creator page →

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Ran into a bug in 1.0.6 where the game auto-placed the Baba "Ace" card even though there was still a green 5 covering it. This resulted in a situation where it seemed to be ignoring that card when trying to play other cards upon it.

As someone who shuffles words around a lot (and I'm not talking in a Baba Is You sense, heh), I am sympathetic.

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A little bit of ambiguity in the rule description messed me up. When it says "Up to 2 cards can be placed sideways onto any other card," It doesn't mean up to two cards can be placed sideways onto a single other card as many times as the player likes, instead it means, up to two single cards can individually be played onto non-sideways cards over the whole board at once. I was wondering why sometimes the game wouldn't let me place a sideways card until I parsed it correctly.

GENERATORC community · Created a new topic But

I don't want to kill any of them.

I am also having this problem.

It's a clever and charming little game! Sadly I had issues with it freezing up periodically over time. Also, the fishing quest I had kind of a hard time figuring out what I had to do.

Then I will probably wait until we find out which it is, and, if it is a paid upgrade, for when it is released so I'll know what the full price is.

Please keep us posted when you know more about whether 3.0 will be a separate product, it would be unfortunate to buy this then find out the next day that 3.0 is a different product.

Thanks very much!

An annoying thing about itch on Firefox is pressing spacebar to advance the game also scrolls the page down. Could you perhaps implement an alternate advance key?

Very nice! The only flaw I see after a couple of games is that your guys is too slow to start climbing up blocks, which in official games is tuned to let you use it as an escape when the blocks are falling, but that seems impossible here. Still, lots of fun!

It's a cool and atmospheric game, but it's very hard-sciencey, very different in mood from what I see here. (Your game looks great, mind you. Just different. Infocom Starcross is kind of obscure these days anyway.)

It's a charming idea!

Important question: is this related to the classic Infocom text adventure game Starcross? If it is I would be very happy.

Trying to run it from the client brings up a "Your browser doesn't support WebGL" error, alas.

The PC client allow you to download and use the tool locally, maybe it'll work better that way?

Minor problem: the link, "Submission to PROCJAM" etc seems to be interfering with clicking on some of the controls!

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This is a wonderful downoad/project page.

Gamepad controls should just "work." There's two different kinds of gamepads: the old USB type, and the new Xbox 360 style (and I presume the Xbox One type as well, which I hear aren't compatible). Those two types have completely different interfaces in Gamemaker, and I forget which I had implemented. It really could have made hardware support there easier.

They are set, but I think the game would be too hard if they weren't. I hope it's fun even if you aren't playing seriously to win!

While currently simplistic, I admire the time and effort to create all those backgrounds! Not bad to spend a few minutes with if you're a fan of the show.

Thank you very much!  I myself have played it many hundreds of times, but I by no means always win.  That I still can bear playing it at all anymore, I think, means there's something good about it.

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It does, I've not been able to get the OpenGL version to run beyond the title screen. One issue might be, perhaps, that my laptop has two video cards? An integrated one for battery life and a discrete one for when more muscle is needed.

Alas, on my system (Win10 64-bit) the OpenGL version crashes upon starting a game (selecting that option from the menu). The 7DRL version works though.