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Big fan of the look here. Presentation was top notch and the overall concept is great. I found the controls for the drone to be a bit floaty, but kind of expected for a game jam. I would have loved if more sound effects were able to make it in, but I think the visuals make up for that. Great submission!

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I was going for full rigidbody positional changes, but ended up with too big of variation.  Like he would float all the way to the ceiling, fall all the way down and Impulse all the way back up.  Getting it to hover wasn't feasible in the time constraints. So went with transform moves and a fake load.  

I think I might keep working on this project...  thank you for playing!