Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

I was going for full rigidbody positional changes, but ended up with too big of variation.  Like he would float all the way to the ceiling, fall all the way down and Impulse all the way back up.  Getting it to hover wasn't feasible in the time constraints. So went with transform moves and a fake load.  

I think I might keep working on this project...  thank you for playing!