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Like the others said, The lantern was very clumsy. I also wasn't a big fan of the restrictive IRL movement, whenever I tried to crouch or move a little, I was constantly stuck in place. I know that this was done to stop the player from looking into walls, but there has to be a better way to do this.

However, I did enjoy playing it. I was actually able to get past the light puzzle, after a lot of stacked siren sounds and non-showing line renderer. I also did like the ambiance of the game, I got the chills multiple times.

That was kind of of a side effect of using hurricane vr's default rig. We are currently building a better one :-) we also put an angle limit on the handle of the lantern to address the swing problem