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Agreed, I think we turned the range way up on them since they felt underpowered for a while, but we changed how their damage works and I think they're preeeetty strong now so I think we can turn down the detection and laser distance

The biggest problem is the lack of tell.

If there was a visual pre-laser that took a ~1s to turn into the damaging laser, I would have absolutely no problem with it. But a hitscan weapon with no tell is rage-inducing.

A pre-laser is good idea!