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Hey! I played the demo!

Well, can I say? You already know I really enjoy this story and these characters. As a player, I feel like I'm slightly more drawn to Mayumi, but honestly, they are all very solid: they do all have distinct personalities, but are all very charming or myserious enough to get me curious (Haru and Hiro here hehe). I mentioned it during my proofreading, but I'll say it again: I really enjoy seeing them all interact as a group. This is the kind of dynamic we rarely see in visual novels (friends group) and I'm happy to find it here in Yominokuni!

The direction was amazing: the backgrounds were great, the sprite art too, the GUI was superb, the way it was implemented just amazing and the music!! The music!!! It gave the game a retro-feel which really fits a story like this.

Overall, a very polished and pleasing experience, full of sweat, caffeine and heart (I mean, all the details in the glossary just proves it)! It is very promising and I'm looking forward to the rest of the demo!

P.S.: I was so surprised to see When The Wind Blew You Away being featured on the page, haha, Peter is slowly conquering the world!

Thank you so much for playing Yominokuni's demo and enjoying it! πŸ₯€
I am glad, we were able to uphold the feeling you've had about this project and its story when proofreading!πŸ™πŸ»

Again! Thank you so much for taking your time proofreading the script and having you on the team! It really means a lot and is deeply appreciated! πŸ’›

Every team member worked so hard on it and I couldn't have done it without them! To ever see this story and its world, I've started to work on last year in August, come to life  feels so surreal and I am looking forward to the future of this project!

And especially thank you for checking out the glossary! (I really put a lot of work - especially caffeine - into it, haha!)

P.S. Of course I had to feature your Otome Jam entry! 🫢🏻