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(+1)

This is so cool! the whole demo is VERY promising, it just needs more polish. I'm sure once the game has had more development it will be absurdly fun
reminds me of Valkyria Chronicles (with a bit of FF, of course) in aesthetics, and I really like how the mechs are handled here

Thank you! I get the Valkyria Chronicles comparison a lot and it is one I am pleased about. We are currently refining the melee and ranged combat, AI behaviors, as well as doing a complete overhaul on the visuals. Current things in works are:

- Switching AI from Behavior Trees to a State Machine

- Soft lock for melee attacks and also a hard lock option

- More melee attacks in combo chain

-Melee attacks now assist in tracking and all melee attacks have increased distance covered

- Rework on parry and adding a perfect block option

- Dodge and movement rebalance and update

- Aim assist on ranged weapons

-UI update and redesign

- Infantry enemy characters, Shielded Valiant Variant

- New custom shader for characters and new material for environment

- Much more

You can follow our indiedb page here: https://www.indiedb.com/games/iron-valiant for more updates. I try to gather development stuff together to send out.

Thanks for your feedback and comment of encouragement ditalos, very much appreciate it

(+1)

ah, nice, I like to see the updates
Those are all great things to focus on!

The only thing I'd maybe add is to allow players to cancel their attacks, maybe at least light attacks, with boosting. 

Maybe a camera lock on too (but maybe that's what you meant with hard lock option?).

Anyways, glad you're working on this because it looks great! Can't wait to see more!

(2 edits)

Yes, hard lock is a camera lock on, that is currently finished in our new build! As for allowing players to cancel their attacks, that was a feature added in earlier version of the game. Players could cancel an attack with a block input, however we found it to be far too strong. We currently have two weapons designed which allow players to cancel attacks, one uses the block to cancel attacks and the other uses dodge. These are still in the design phase, however, with the melee system update and entire overhaul enemy AI animations and behavior; as well as a new enemy type being added, this may be added back to all weapons. Stay tuned, we look forward to sharing our new update with everyone when it is ready!