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(+1)

ah, nice, I like to see the updates
Those are all great things to focus on!

The only thing I'd maybe add is to allow players to cancel their attacks, maybe at least light attacks, with boosting. 

Maybe a camera lock on too (but maybe that's what you meant with hard lock option?).

Anyways, glad you're working on this because it looks great! Can't wait to see more!

(2 edits)

Yes, hard lock is a camera lock on, that is currently finished in our new build! As for allowing players to cancel their attacks, that was a feature added in earlier version of the game. Players could cancel an attack with a block input, however we found it to be far too strong. We currently have two weapons designed which allow players to cancel attacks, one uses the block to cancel attacks and the other uses dodge. These are still in the design phase, however, with the melee system update and entire overhaul enemy AI animations and behavior; as well as a new enemy type being added, this may be added back to all weapons. Stay tuned, we look forward to sharing our new update with everyone when it is ready!