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(1 edit)

Nah I figure it out. But the game just freeze when I lost the second battle?

The 29/06/19 version should address that problem. Thank you for noting it.

Hi, the update doesn't really fix much though, After losing to the second boss there's a bit of dialogue before being reset to the ground floor of the clock tower, after that every entrance is blocked and the defeated enemies are back but you can't fight them, they're just frozen like walls so you're just trapped :^/

Not sure if anyone else also his this problem but when i open the gallery at that point the game freezes too

so far the game has been enjoyable tho

Thanks - further changes have been made, and 29/06/19 Fix 1 hopefully addresses it correctly.

To note, if you made a save with an earlier version of the game, the defeated enemy positions won't change as you go back up the tower, but you can walk through the corpses blocking the stairs to make it possible to still continue.

Regarding the gallery, is it a complete freeze or just a really long loading time? I wasn't expecting how long it'd take to initialise once you started unlocking more pages - I'll look into adding a loading screen to make that clearer.

thanks for the quick update! for some reason you still have to fight ayreen and orris again tho, not sure if its intentional but the second phase of the boss also uses orris and zasaroja's cut in animations when using certain attacks.

i also believe theres a small script error in the scene with Toghda and Thusythe something along the lines og "toghda's eyes widened when he saw toghda"

also about the gallery yeah my bad oops i had just assumed it locked up because i couldnt press esc, strangely tho all of the cgs suddenly became unlocked even tho i hadn't finished everything yet

thats all I've noticed so far, nothing game breaking yet tho so i dont think theres a need to rush out another fix just yet 

Thanks for noting the typo - it'll be fixed in the next version, but as you said probably won't merit a release itself.

Still having to fight Orris and Ayreen is intentional - just because it was the least messy way to handle things so that events after the sequence weren't affected.

The cut-in animations staying for Lowjatar is also intentional - seeing as it's part of Zasaroja and Iustirho's shared 'dream', and includes Orris in its physical body. I was also thinking of adding a cut-in of Telwas for one skill because he's related to it as well, but Mapira has nothing to do with him and he doesn't fight - having it be triggered with Analgesic Mist at the beginning of the fight could work, but starting a fight with two back-to-back cut-ins for a healing skill seemed like weird pacing.