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(1 edit) (+1)

I notice that the game incorrectly determines the game space! I have more space than game zone have in one side (game out of my borders), and less in another side (game inside borders, but a bit far from them). Also, game see much less space in length than I have.

So, can you please fix abovesaid problem?

Adding possibility to resize and move safe borders will be very enough

(+1)

I'd love to fix it. I need to ask you for a logfile, so I can get a few info (your headset, VR system and few other things). If you could send me a log file (output <date-time>.log from _logs subfolder) to contact@voidroom.com.

It is possible now to adjust playarea although there is no interface exposed to do that - it will be added. I will also add forcing VR system to show bounds when in playarea options, so it is easier to tell if playarea is properly aligned. Right now you would have to force VR system to show bounds manually (not that convenient).

Both open vr (SteamVR) and oculus vr (Oculus) have point 0,0,0 in the middle of playarea and I only read size of it. This way, if there was something wrong, it would stick out of the playarea on both sides. Unless of course something has changed and the centre may be now offset (for oculus mobile vr (eg. Quest) it is possible). I had a few cases when it turned out that the in-game area was stretched beyond but I haven't received the log files :( or it turned out that the vr system required calibration.

Hi,

First off - this was an amazing experience (apart from the wire getting tangled up - I'm seriously considering getting a Quest just to experience this game better). This was a very fun experience and forcing me to crawl on the floor to avoid getting shot was pure genius.

However I did encounter a similar issue as the OP - 

I'm on Oculus Rift CV1 , the size of the play space is correct but misaligned with my guardian border (causing me to "bump" into objects when I reach the limit of my play space.

I sent a mail with the log files and would appreciate if you could tell me how to align the play space to my guardian system.

Thanks!

I will be checking if Oculus may have the play area not centred and how to get info about that (for sure Quest does so and it is handled, but not for PC, OpenVR/SteamVR is centred). And besides that, I plan to add more control on playarea. Moving it around, rotating, changing size. It should be available in the next build, hopefully.

Thank you for contacting and the logs :)