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TuTAH1

5
Posts
A member registered Dec 10, 2017

Recent community posts

(2 edits)

Also got this crash when winning Skatah by the Thieft in a parallel universe

--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.12.2 / 1.0 (mod API)
sess. ID: dicey_dungeons_2021-12-02_09'20'43
started: 2021-12-02 09:20:43
--------------------------------------
crashed: 2021-12-02 11:58:34
duration: 02:37:50
error: ERROR in callscenemethod(Combat,update) static : Null Object Reference, stack = 
Called from elements.Fighter.runendturnscripts (elements/Fighter.hx line 603)
Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 981)
Called from states.Combat.update (states/Combat.hx line 373)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

But that was happened just one time, replaying bossfight hasn't reoccur the crash

(1 edit)

Hello, I got crash in the lady luck mode:

--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.12.2 / 1.0 (mod API)
sess. ID: dicey_dungeons_2021-11-29_19'48'31
started: 2021-11-29 19:48:31
--------------------------------------
crashed: 2021-11-29 22:24:56
duration: 02:36:24
error: ERROR in callscenemethod(Combat,update) static : Error: Can't update HP for Request Volunteer, stack = 
Called from elements.Monstermode.updatecardhp (elements/Monstermode.hx line 447)
Called from elements.Monstermode.endcombat (elements/Monstermode.hx line 220)
Called from states.LevelUpScreen.endfight (states/LevelUpScreen.hx line 282)
Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 734)
Called from states.Combat.update (states/Combat.hx line 373)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

I'm also can't understand what should do "request volunteer" button. so I just killed the first enemy and the crash occurred

And by the way, are mods support localisation? I can try to help you to localise your mod on Russian

(2 edits)

It's runs in exactly 30-60 FPS (does vertical sync is turned on? Hate it; without vert sync it's about 40 FPS) on 2k with GTX1080. Can you add 3840x2160 option?

Good game. Would be nice to have checkpoints and jump button

(1 edit)

I notice that the game incorrectly determines the game space! I have more space than game zone have in one side (game out of my borders), and less in another side (game inside borders, but a bit far from them). Also, game see much less space in length than I have.

So, can you please fix abovesaid problem?

Adding possibility to resize and move safe borders will be very enough

Have black screen in HMD on Oculus