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Truly the Dark Souls entry in this Touhou Game jam, and boy that bonfire sure is placed awfully far from that boss room huh?

You've got a real cool premise going having a "what if" situation with a sekrit cut character. 

There's a lot of neat visual feedback and particles at play which is really appreciated, but it only makes wanting for some nice sound effects to go with it :(

What personally hurt me in the gameplay department was that despite how slick and tight the platforming was, attacking isn't very fun, just firing a short-medium range weapon that moves at slow speeds and takes a while to recharge doesn't do much in the "player empowerment" department. Whether or not it was intentional it made the act of fighting Marisa feel like fighting the Stray Demon with your broken sword in Dark Souls

Overall bretty gud, rocking that identity theme where others don't!