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(+1)

balls

The thing that I was pleasantly surprised with in this game was that it's well-designed enough that you will never be softlocked by getting stuck in a gap too small to get through. If you get too big for a previously accessible passage, you always get another path to escape. It's really cool and shows that the game was carefully tested. I also loved the rebound mechanic. Overall great work!

balls

(+1)

Thanks so much! Yeah, ensuring that you never get stuck was certainly more difficult than I thought it would be, it took a lot of play-testing and careful level design. I'm glad you noticed the effort put into it!