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(5 edits)

Thank you for playing and the feedback.

Lol I see you also had killer physics teacher. The teacher I was referring to actually teaches pretty well if I were honest - as in what heteaches can be easily understood... but still...

he is not mean... he is just evil ^^

Also the bullets are actually destroyed after going some distances away from the screen... dunno what object pooling is tho... will look it up after I get home tonight (now is 11AM for me)

Again, thanks for playing

(1 edit)

The boss's different stages and various attack patterns are great.

Object Pooling will greatly reduce lag much more than destroy bullet ever will. (The reason is because it will create the objects beforehand so you will just have a loading time in the beginning. Creating gameobject in the fire stage is extremely laggy)