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Had fun playing this game. The damage descriptions are neat and I enjoy the gameplay loop.

At the moment, I’ve only gotten through the first three ships types with seven victories total. I think the mechanics are all interesting, but with the exception of damage, they are all very underpowered. Upgrading any of the non-damage mechanics makes little sense in terms of DPS per turn.

For example, Range is so weak that increasing the hit chance may not be worth it because you might just miss anyway. Might as well increase the damage output on the 45% chance I can get a hit on the enemy ship. I feel similarly to the approach mechanic where you are missing a turn in order to get a better chance to hit the enemy. There’s no disincentives from shooting in the first turn right now, so I never considered approaching the ship after my first playthroughs.

Healing is also pretty rough because you don’t get much scraps. Since healing costs as much as any upgrade but only gives you five hit points, I feel like I would just storm through the game without healing even once.

I think this is a fun game and the mechanics are really interesting. I like to see more of it soon :-)

Thanks for playing the game, and for the feedback!

You’re right about the current narrowness of the mechanics and the lack of alternative viable options besides “shoot every time”. I’ve tried to add some additional viable options, like an evasion mechanic, and decreased the costs for the non-damage options and added some more possibilities for drones.