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This has a lovely aesthetic, with creative character designs (I especially like the TV headed enemies, they remind me of Prince Robot from the comic Saga) and a really evocative environment. The polish on the dialogue system and scene transitions is also incredibly high. I would recommend refining your character controller, though. As it is, the jump is a little too floaty, and the horizontal movement feels too fast, I think having a smoother acceleration/deceleration to your top move speed would make it feel a little nicer. Lastly, I think you can work on tightening up the level design. There aren't a lot of clear indicators on where to go, or land marks to differentiate the various rooms. But overall, this is a great start, and I am excited to see how it turns out when it is finished!