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(2 edits)

Thanks for the legthy praise and the critical input. I value both immensely and I´d be ecstatic if I actually motivated a new content-creator to start his own journey. 

You make some valid points, although some of these are already on my to-do list. It´s just so much on that damn list already T_T Might need a partner in the future..

The secondary stats are only triggers for unlocking dialogue options so far, but I plan to expand them through time. I want to use two primary dialogue "path" based on secondary stats in the future, like a good girl and bad girl  (not evil, more like dominant/aggressive) route. This would mostly impact the way Gina faces and lives out her muscle-fetish and desires.

And more fmg is definitely on that list too, just taking my sweet time with world-building and introducing characters before Gina gets too big. I want Ginas growth to be part of other characters storylines too, so yeah.. gotta bring those in the game first.

Pretty easy to implement flexing at movement, huh? Maybe I´ll talk to KBro again how he manages that, because the only ideas I have would take a lot of effort to implement. Guess my days of pestering the Bayshore masters aren´t nearly done yet..

Oh, and maybe you´ll write the strategy guide once I´m finished. How to grow fastest and find all the hidden scenes :D