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I gotta say, I really fell in love with your game. There aren't a lot of fmg games around, so we poor gentlemen will accept breadcrumbs, and then you casually barge in and shown us gold, and now I want to make my own ones.

I have played it thrice (don't judge me), on android  (don't judge me) and mac (don't judge me). I ended up developing a strategy to get the quickest beef, which goes: Reroll until you get Diana first try, train whenever your exh=0, quit the job ASAP, spend your day training and rerolling rests, and always, always spend time with Gregg. 



Ok, critic time. Like I said, Gyna's Gym is great on a scale of fmg game  content quality. From the ones I've played, I'd rate them based on three factors: story, gameplay, and fmg.

The story is, by far, the strongest aspect of Gyna's Gym. I can't help rereading the witty banters even after knowing the fuller picture. Nerdy Gyna wanting to be big is just too adorable! The gym members are a bit odd at the moment, but that's mainly because you don't get to interact with them all that much, and outside of the main story, they're like strangers. Mike surprisingly stands out, which shows how even a little interaction can go a long way.

Compared to the other fmg vn I've played, the dialogue and story aren't on the nose in the slightest; aka, too direct, descriptive at all time, which lets nothing to the imagination. The skip button never tempted me, and that shows your writing skills.

Same goes for storytelling; the theycallmegevanno involvement with the Greatarm family is puzzling, and I spent my first playthrough rummaging through the bureau to find more. A simple plot in appearance, but one that leads to interesting bits of story and gameplay. Also, Gyna's mother size is a hot detail.

As for next update, I am a bit stuck with the idea of "rising to stardom," as I imagine that would attract some rather, ahem, different clientele; I wonder how that will mesh with Gregg and the patrons. You can't exactly stream in secret and use it as publicity, and Gyna will have to confront pure-minded big Gregg at one point or another. However, your writing have proven to suspend my disbelief frightening well, and I trust in what you will come up with :D



Now, let's talk gameplay. 0.1.2. lays some bases, but only the training mechanics actually do something. That is, grow bigger and unlock new storylines, and to be fair, that's as far as most fmg game goes. There's not much going for anything else. The four emotional stats don't do anything, too. I wished they would impact the dialogues, but the amount of dialogue to write will become ambitious. A more pragmatic approach would be to help our protag in other fields than just str building, such as chatting or putting order in the bureau, and proceed the game with different strategies. They could also be used for achieving other stats, as hinted by Enzo's invitation.



And finally, the one we've all been waiting for: the fmg. Aka, how much you will enjoy Gyna's shenanigans. Aka, the hotspots. The answer is.... waiting for the next update. And considering the 3-4 month you needed to make this one, I don't think we hear from you anytime soon.

So far, there are only two really major scenes; push-ups Gyna, which is good, and, flexing Diana, which goes straight to the stars. There are also multiple teasy scenes which I assume is the beginning of something bigger.  The "fmg to story" ratio does seem a bit weak in 0.1.2, but I'm assuming it's because Gyna has yet to reach the bigger sizes; aka, there will be more  "fmg per story" as we get bigger. That's why, while I wish there were more scenes, I'm fine with the amount we currently have. Plus, in the future, if Gyna goes streaming, it could get steamy!



Apart from the story, gameplay, and Horny, I have a few nitpicks:

—Both exhaustion 3 and 4 are represented by "fatigued," which isn't quite accurate and should be differentiated. The stat is also a bit glitchy at the beginning. I once got reset to "none;" (at which point, I promptly proceeded to exploit it and smash the training button. You never know when it will happen again!).

— Most importantly, the scenes should have more dynamic flexing where there is motion, aka, it the size and shape should change as we move under tension. I've seen it done in Bayshore Academy, with the Elena and Sophia paths (vn, on itch). It appears to be pretty easy to implement, but boy does it awakens something!

And woah, look at that. I just wrote an entire essay, didn't I. If you made it here, thanks, I hope it was worth the read. If not...



TL;DR

Some nitpicks here and there, but overally, I really like the game and the directions you've taken! I'm excited with what you will come up with. Kudos!

(2 edits)

Thanks for the legthy praise and the critical input. I value both immensely and I´d be ecstatic if I actually motivated a new content-creator to start his own journey. 

You make some valid points, although some of these are already on my to-do list. It´s just so much on that damn list already T_T Might need a partner in the future..

The secondary stats are only triggers for unlocking dialogue options so far, but I plan to expand them through time. I want to use two primary dialogue "path" based on secondary stats in the future, like a good girl and bad girl  (not evil, more like dominant/aggressive) route. This would mostly impact the way Gina faces and lives out her muscle-fetish and desires.

And more fmg is definitely on that list too, just taking my sweet time with world-building and introducing characters before Gina gets too big. I want Ginas growth to be part of other characters storylines too, so yeah.. gotta bring those in the game first.

Pretty easy to implement flexing at movement, huh? Maybe I´ll talk to KBro again how he manages that, because the only ideas I have would take a lot of effort to implement. Guess my days of pestering the Bayshore masters aren´t nearly done yet..

Oh, and maybe you´ll write the strategy guide once I´m finished. How to grow fastest and find all the hidden scenes :D