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tried with glb too, still invisible

tried it, it works. disconnect the alpha node and export as glb

Thx for your answer :) Sadly I don't find how to disconnect alpha node in Blockbench. Does it mean I have to go through blender after exporting it with blockbench to disconnect alpha node in order to make my models visible in Construct ? Isn't there a way to build and export models usable by this addon using only blockbench ? Thx again !

im not sure. i never used blockbench but on blender its really easy.

go in shaders tab at the top, click your model, and at the bottom drag alpha so its not connected, then export as glb again


im trying blockbench but, it looks like it cant import gltf/glb? it can only export them? weird lol.

It works going through Blender following your tutorial. it's not a very tedious process so I can deal with it. Thx again a lot for your help :)
Yeah it's strange we can't import bltf/gbl files in Blockbench. Still a great and easy tool for quick pixel art style 3D models !

Found the issue, thanks for the example, it helped! Try the latest version.

(1 edit)

Thx for the fix :) I can import my models directly from blockbench to construct now. There's just another problem, with the blender modification, I had my models textures pixel perfect (as I'm going with a pixel art 3D style, I can't have my textures blurry) Is there something you could do about that please ? Thx again ! EDIT : I fixed it, it's related to the project Sampling setting, I just put it to Nearest and texture is now pixel perfect.