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Hey, Huwans! We're glad you're looking forward to play! We really wanted this to be a nice, chill experience, so nice catch on the lack of focus on combat and heavy journaling (which you can still engage with as much as it feels right to you, but it's perfectly okay if you never do)!

You're absolutely right about hex 1,1 not being a valid start position the way we wrote the rules. There's not particular reason for that at all - we actually did consider using a d12 (which you're completely free to do!), but we really wanted the full game to require no other die besides the d6s since they're so much easier to find. Hex 1,1 ended up being a small, unintended sacrifice... But now that you brought it up, we're really into the idea of writing something related to the mysteries hidden in The Forgotten Hex... Surely there must be a good reason civilization didn't rise up again in that particular location... Right?

Thanks for your kind words, and we're sorry for the confusion! Hope you have a nice time with the game, and you already know where to find us if you have further questions :)