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(7 edits) (+1)

I was reading through the rules this looks like a lot of fun! It's nice to see a solo game without any combat or heavy journaling involved :)

One question I had about beginning a new game: it says role 1d6, then 2d6 to determine the starting hex. 2d6 will roll a sum of 2 at the lowest... so 1,2 hex could happen but not 1,1?

Thanks for making such a cool and unique system. I really look forward to playing more!

Hey, Huwans! We're glad you're looking forward to play! We really wanted this to be a nice, chill experience, so nice catch on the lack of focus on combat and heavy journaling (which you can still engage with as much as it feels right to you, but it's perfectly okay if you never do)!

You're absolutely right about hex 1,1 not being a valid start position the way we wrote the rules. There's not particular reason for that at all - we actually did consider using a d12 (which you're completely free to do!), but we really wanted the full game to require no other die besides the d6s since they're so much easier to find. Hex 1,1 ended up being a small, unintended sacrifice... But now that you brought it up, we're really into the idea of writing something related to the mysteries hidden in The Forgotten Hex... Surely there must be a good reason civilization didn't rise up again in that particular location... Right?

Thanks for your kind words, and we're sorry for the confusion! Hope you have a nice time with the game, and you already know where to find us if you have further questions :)