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(1 edit) (+2)(-1)

Hi, it's a big one, it contains 

◦ New cards ◦ New paths to victory ◦ New hardcore mode ◦ Better UI ◦ New illustrations 

and a lot of small changes and improvements. we hope we addressed some of the feedback, like better late game and replayability options.

(9 edits) (-1)

I like the new update content, to prevent spoiling anyone, I would say it's a good run on hardcore.

Suggestion: Escalation of local conflicts,

From "Local Conflict" to "Regional War", it destroys your infrastructure by chance.

"Regional War" is a looping event, everytime when the time limit of "Regional War" expires, it spawns disaster cards like war refugee, oil leakage, accidental missile strike, dam collapse, Agent Orange and etc.

Resolving regional war is ridiculously expensive, it only can be discounted from either solving "Peace negotiation" scenario in several encounters, or solving "War aid" scenario that forces player to build a "War industry" card.

Shutting down "War industry" card will cause economic crisis and mass protests.

Or selecting "Join war" scenario, that adds "Mobilization" card in people sector, that greatly reduces the progression speed of people sector. Also reduces the cost of resolving "Regional War".

I'm suggesting this because it feels a bit weird when players can resolve "Local Conflicts" with 3 economic points and 2 people points.

(2 edits) (-1)

Thanks for trying it out! sounds interesting, we wouldn't want the game to go too much towards a war simulation though, maybe a future update :)  By the way, if you want to compare your scores to other players, you can download the mobile version which features a leaderboard.