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A jam submission

Cranium CollectorView game page

Destroy all the enemies in your way, collect their skulls and cash them in for a prize.
Submitted by ThatGuyEsso (@EssoSstuff) — 2 hours, 13 minutes before the deadline
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Play Cranium Collector

Cranium Collector's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#552.8892.889
Aesthetics#612.8892.889
Overall#732.6672.667
Sound#782.2222.222
Theme#802.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/EssoSstuff/status/1670835225943842816?s=20

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Comments

Submitted

Honestly this looks like the best game on the jam,you got the collect theme with a good and fun idea if loved it!

Submitted

Honestly this looks like the best game on the jam,you got the collect theme with a good and fun idea if loved it!

Submitted

Looksss goodd, hehe satisfying soundss :D

Developer(+1)

Thank you :)

Submitted (1 edit)

Played on stream here: https://www.twitch.tv/videos/1852041404?t=1h17m0s

I like the instructions at the start. The fighting was challenging. Nice visuals too.

Developer(+1)

Thank you, saw your stream. If I had more time I would definitely work on making the combat a lot easier.
The Dash was meant to be used together with the combat but I can tell it's a bit hard to learn and even harder to master.

Thanks for your feedback

Submitted(+1)

Hoo boy loved it! I think you got a solid prototype here for a full featured game.

The game reminded me of a blend of Shank and Hoplite in a weird sorta way.

  • Great animations, how did you do them?
  • I love that you take your enemies weapons. I loved that throwing my weapon got rid of it. Gave the game a real sense of threat and struggle and thus it heightened the action.
  • I struggled with the combat a bit. Its a game jam so balancing these things out is hard. I think if you were to take this game further I would settle on a few key enemies and balance each of those enemies so the player can always engage each enemy without taking damage. With each of those enemies having very unique attack profiles that mesh with each other well. Then construct the levels out of the composition of those character types. (See Hoplite for a good example of this)
  • The game felt like it needed a progression system of some kind. Again its a game jam so I understand the time constraints. But a Hoplite or Vampire Survivor like progression system would fit well IMO.
  • I ABSOLUTELY loved that enemies were effected by the spikes. I love when games have enemies effected by the same things the player is. Its hard to do so its awesome when you see it!

Overall excellent job!

Developer(+1)

Thanks man :)

  • For animation I used Unity's 2D animation rigging package (as art is my weaker area) which makes it a lot easier for me to animate as I can use key frame rather than frame by frame 2D pixel animation
    • The set up can be a bit tedious though as you have to separate your character into layers, rig it, and in the end of the day it's still animation which is always hard to get right.
  • Wanted more weapons to be honest and wanted you to  be able  to cash your weapons in at the skull too if you wanted to.  for more points (adding to the collection theme) sadly time is finite.
  • Combat and movement was definitely something I wanted to work a bit more on, as I really like simple but scalable combat system. I released this game ( Acquisition) with a friend 2 year ago. and what I achieved with the combat and movement there I was very happy about. As it was simple to learn hard to master. Where as for this jam it was both hard to master and learn.
    • For enemies I had planned to have one main type, but then have the weapons they are holding dictate their behavior. Essentially every thing player can do the enemies should be able to do too, so the player has to adapt to their equipment. Had  a ranged weapon and couple different melee type in mind. but again time.
  • Progression would had been nice, but I think I kinda went for an endless ararcade like kinda game for the jam. If I was to develop it further I'd change it up a fair bit I think.

Appreciate your feedback thanks alot :)

Submitted

Cool game! I really liked the animations. Maybe a bit of music or ambient sounds could have been a nice addition. Love the particle effects :)

Submitted

ok game :)

Submitted

The gameplay could've been alot better i think with better controls. I think you incorporated the theme well. It looked very good i think for a game jam with the length of 3 days. No sound at all? 

Developer

cheers for the feedback, definitely want to work on controls.

There should be sound though? If you played through the link did you remember to unmute?

Submitted(+1)

I didn’t notice any button for unmute, gonna try your game out again and rate souns accordingly, thanks telling me!

Developer

Appreciate it

Submitted(+1)

Very good sounds! I also played it a bit longer and found the gameplay a bit more enjoyable :)