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This is such an awesome game! It's such a great idea and very well executed. It is actually probably my favourite game I've discovered on this platform.

but...

* if you don't want the game ruined for you please stop reading now! *

I have played it enough to notice the pattern that tells you exactly who the killer is, their location at the time of the murder and their weapon, so that all you need to figure out is their motive. 

The killer is almost always the left most suspect on the mind map, and their weapon and location is almost always the top left box of their respective sections on the mind map. Additionally, when you make an accusation, the killer, weapon and location is almost always the top of the list. 

Even knowing this, it's still super fun to fill in the mind map and find all the clues. I Love games that change every time you play, it's one of the reasons I love this game, but this consistent pattern kind of detracts from that. 

Glad you like the game, and thanks for taking the time to say so!  Made my day.

As for the predictability of the solution, I think you may simply be running up against the vagaries of the RNG. It should be randomizing the positions, but just to check on your report, I played a 3-suspect mystery over lunch today, and only the motive was in the first slot in the mind map for that game; the other three aspects were in the second and third slots.

So while it doesn't mean that there's not something else that might be causing it, I wasn't able to reproduce the issue you described on my end. I'll give it a few more goes tonight, just to dig in a little more, but on the surface anyway, it seems to be successfully randomizing the positions.

How many suspects do you use when you play? In a three-suspect game, you'd expect fully a third of the time for the correct element to be first, so it's not super unlikely that the RNG could spit out a stretch of consecutive games with the mind map positions of the solution being fairly similar.

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oh wow sorry I'm late with the reply! Maybe it is just RNG but I swear it happens pretty often on my end. I usually play with 5 or 6 suspects. Honestly thanks for the reply and checking out the issue, even if it's actually non-existent lol.

I've just started playing again because semester 2 at uni has started and this is my go-to game for study breaks and there's no way it's RNG. The murderer is always the left most name on the mind map which is also the first name on the list when you make an accusation. The murder weapon and location is always the top left of their respective grids on the mind map. The only thing that appears to be randomizing is the motivation. 

Okay, I went into the game, and I think I know what happened.  There's an inconsistency in the way different browsers handle the sort() functionality of arrays, apparently, which was causing problems with displaying the cohorts based on their names as opposed to their mystery status.  That might explain why I saw it working on my end but you were seeing issues – the sort was working for me but not for you.

I've gone in and updated the sort functions to a format that should work more universally.

So, try it now!  (You might need to clear your cache.)  And thanks for letting me know twice!

It's fixed! Thank you so much I really appreciate you taking the time to do this! It's a great game so I'm very excited to be able to enjoy it at it's best again.

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Nice, glad to hear it's fixed.  Thanks for taking the time to bring it to my attention and go back and forth on it. It was a little elusive since I wasn't initially able to replicate it on my end - those are always the toughest bugs to fix!