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(+1)

It's possible that I forgot to scale some of the UI, but good that it fixed itself on relaunch. I'll definitely add a skip cutscene option.  

I'd agree, the final boss is definitely too hard. I think it was a case where the game was getting too easy for me, so I decided to throw a curve ball in that felt challenging to even me. 

The idea with the electric field attack for the final boss is that the player can use the shield to cross between the edges to move away from the boss. Quite a few people have expressed frustration with this since I don't think it's super clear. You want to walk through the field away from the boss to get some space.  You're probably right, the electric field does go on for too long.   

Thanks for the review!

no problem, thank you for replying :3

Altought I really don't want you to get the wrong message about the boss here, the problem is not that it's "too hard", it just feels unfair, wich is completely different. In fact the boss itself in theory sounds actually easy enought, the problem is that there's just too much stuff that feels like is completely out of the player's control. Yes I do agree that it could be more clear that you're supposed to stay on the edges, that's really lacking some indication, but even if the player knows that, if the boss corners you into a wall you simply get stuck and bullied, there's no way to get out of there and that just feels like the boss is straight on cheating.

(+1)

Yes, some other people have mentioned the cornering issue (which can happen with all enemies). I was thinking of making it so that after a player is damaged, they can walk through enemies for a brief period.