Awesome, that's great news. You're the best Ramza. I used your old version of these plugins and had to stop because of an incompatibility. My game felt like it was missing a leg after that.=) I was so happy to be able to re-add your plugins. My game finally feels whole again.
Viewing post in Menu Extension updated to v1.29 comments
Actually, I just took a quick look at this just now, and it looks like this is already supported.
Honestly I'm surprised myself that it worked so simply, I was expecting to have to change something about how text was drawn to support escape characters on that scene, but it appears that yanfly has already taken care of that.
Does it happen to work for you under the Block % parameter? In my equip and status screens, I use the yanfly plugins, the block stat that is shown in the windows for me is Block %, and for some reason the text code doesn't seem to work for me in that field. It just displays the text in game rather than an icon. If it doesn't work it's really no worries. I can probably get it to show the block chance stat instead which seems to be the same stat anyways.
It works there too.
If you're also using that exparam fix plugin I also uploaded, it's not needed if you're using the dual wield menu extension, and it probably overwrites something that causes this. Otherwise, just having an escape code seems to work fine, at least for showing icons. Admittedly, it looks kind of janky in the screenshot, but that's because I just quickly set it to use four columns on the default resolution.
Also, Block Percent (amount) and Block Chance are not the same thing. Block Chance is the rate at which a shield will block an attack successfully (ie: 70% of incoming physical hits will be blocked), while Block Percent is the amount of damage the successful block removes from the incoming hit. With the default parameters set, a block stops 100% of incoming damage blockchance % of the time. If you change that first number to something lower than 100%, it will not remove all damage, but a portion, similar to how blocking in a game like World of Warcraft works.
-Ramza
Hmm sorry to be a pain but it still doesn't work for me. I have tried a bunch of things and for some reason no luck yet on my end. I don't use the exparam fix plugin. I am not sure that you tried the right field though, it wouldn't be the Block Chance or Block Amount field but the Block % field which is above those. It normally looks like: Block Chance Text Block %
Where the fields you have shown it working all have Yep status menu core in the name the Block Chance Text area does not. I am thinking this might have something to do with yanfly not recognizing it. I am looking at the first tab in the status menu that's labled general by default, not the attributes tab. It also appears wrong in the equip window.
Oh, yeah, you're right. I misunderstood what you were asking. That field doesn't support icons yet. I should be able to make that change in the next update.
Edit
Maybe I'm going crazy, but the default status menu, nor yanfly's status menu include the ability for parameters like HP, Attack, etc to have icons in their names. If you're using another plugin to make this change in your menus for those base parameters, I might be better served making a minor extension to it for the block % text, rather than trying to make this specifically for the block % text.
Well I looked into it and your right. I am really sorry about all that. There is an old plugin I use that I had forgotten about that lets me use \* before the text to add the codes to any field. It turns out this code also works with the plugin parameters from your plugin and now the icon does show up in the menus.
Sorry to have wasted your time there bud, I feel a little foolish now.=) I'll post a link to the plugin I use in case you wanted to take a look at it. Your plugin is perfect as is, I should have expected as much.=) Keep rocking.