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The mechanics are interesting. It was nice to discover, and accumulating flowers at the start of the game was quite satisfying. But then on the long run, it eventually hit a point were most flowers still alive are on the same spot, and the only thing left to do is constantly wiggle the cloud wait to have enough coins to buy expensive flowers. I guess idle games are hard to balance, without falling into the trap of adding infinite content. Still, I enjoyed the mood and aesthetic.

Thanks. I think If I were to update the game after the jam, more content would be the first thing I'd add because right now the gameplay loop only last a few minutes before becoming boring.