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(+1)

thanks will check out space jump... it worked last time I checked, but didn't test the final build, so a bug might have slipped through, was this web or exe build?


The bosses have pretty well defined states, once you learn (or have programmed them), but they are probably not sign posted enough to feel fair for first time encountering them. Will try and improve on that for later (SMVM) versions

It was the web build, and I just tried it again to be sure. At least it's not something crucial though, one can get used to either scheme