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(+1)

I feel like this might be something that would be low on the priority list, like something to slot in once the whole story/development is finished. However I feel it would be worth having Cruel Serenade, the chapter one map and plot eventually ported into Guttertrash once everything is done with. Granted, new content and finishing the game would be much preferable but hopefully once that milestone is met, having the whole story be a seamless experience would feel great. 


I admit I felt a bit of whiplash for like the intro flashback part of the island for Guttertrash, I was like, did I just miss something?


I look forward to your future development. And a toast to your success 

No, probably won't do that. I WAS originally planning to join all the games up into one big thing once they were done (that's one of the reasons Haven is structured like a "hub"), but seeing how big GT got, and the limitations of RPG Maker, that's no longer planned. There's probably a fancy literary term for what the early bit of the GT story does, but that's entirely intentional. You start out thinking you're AFTER the events of the first game, only to realize you're briefly BEFORE them. I like the little "Oh wait-" that causes.

(+1)

Ouch, curse you program limitations, curse you!!! In any case rather excited for updates in the future. Though it did confuse me a bit in regards to the ear clips (that totally were thrown in the ocean, honest!)

How so? If you're wondering why they don't appear in the special scene, they aren't needed now. They were a training device. If you allowed them to do their work in CS1, the effect is permanently etched in Mezz's mind now. Thankfully it only applies to boars, and possibly even just THOSE boars, that particular gang.