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the game has minigames that use images, but these can be switched to text-based minigames in the settings. you can press 'v' at any time in-game to turn on self-voicing through your machine. the game should also be fully playable with keyboard or controller. however, i designed it as somebody who is not blind so i may have missed things that could make it more accessible.

Gotcha, thanks for your reply!
Some things to consider then are A. vital visuals that are really important to the story or interface should have "alt text" labels.  B. Visual indicators like status' on a control that are important for the player to know should also have text.  C. All UI elements should be accessible with the keyboard alone [some blind people are decent with the mouse but keyboard support is vital for most[]