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Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

the game has minigames that use images, but these can be switched to text-based minigames in the settings. you can press 'v' at any time in-game to turn on self-voicing through your machine. the game should also be fully playable with keyboard or controller. however, i designed it as somebody who is not blind so i may have missed things that could make it more accessible.

Gotcha, thanks for your reply!
Some things to consider then are A. vital visuals that are really important to the story or interface should have "alt text" labels.  B. Visual indicators like status' on a control that are important for the player to know should also have text.  C. All UI elements should be accessible with the keyboard alone [some blind people are decent with the mouse but keyboard support is vital for most[]