Implemented difficul-tea
Today I have implemented the difficulty system. Players can toggle the difficulty between missions so they can adapt the difficulty quickly. The difficul-tea is also themed after a tea pun (oh no) to tie it in with the sewing theme. Something I did not realize I was doing until I started drawing the icons
As mentioned in my earlier post. I wanted to base the easy mode around helping players who struggle with mouse motor skills as this will assist them and generally everyone else in easy mode. But I have also made the mode easier overall in case players get really get stuck. At the end of the day I want this easy difficulty to be a fun option if you want to cruise through the game
On-boarding difficulty select
Easy mode will;
- Reduce enemy health by 2
- Increase the level timer by 15 seconds
- Increase the sewing lap radius by 33% (easier to sew circles)
- Removes the sewing range limiter I implemented in the last post for max freedom
Hoping to try this out on some friends and see if it works well :)