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(+2)

Thanks for your feedback, about the cursor we used it because we had the same issue with the mouse cursor… but it indeed doesn’t really solve the issue

For your second point yeah, we spent a lot of time on shoot them up part and thus the VN one could have went with a bit more polish, something we will have to think of for the next jam

About Clownpiece bullets, the other dev did a really great job with them and the patterns, saw an amount of math I didn’t expect to meet on Unity