Thank you so much for your kind words.
We would have loved to have voiceacting, but we were writing the dialogue until the last minutes of the jam...
Viewing post in Under the Sea jam comments
I understand, therefore I wish for you to consider making a game without facing any jam deadlines, and write the total narrative script even before the next production (or the update and expanding the content of the existing one). It's nice to have most of the game on paper, so that there's just stylish edit and cool out of the blue ideas happening at the final stages of development.