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(+1)

Woooo this game deserves a 5/5 in Sensory for sure! The enemies, SFX and level design all contributed to some high-quality atmosphere building right here. I like the difficulty curve, and save & load also worked perfectly smoothly even on Web!

One potential issue I think players may run into is that if you save with enemies right nearby, it may cause a softlock where loading constantly gets you killed with no way to escape. I never actually encountered this, but I think it's something to keep in mind. Maybe make the save points be put in "safe rooms" that will despawn the enemies when you enter them?

Overall, awesome work!

(2 edits) (+1)

Thank you for the feedback! I really appreciate it :)
Thanks for the heads up! I did actually account for the softlock you mentioned; I made it so that the enemies can't get near the checkpoints, in the same way they're stopped by the torches. Not the smoothest solution I think, but it works. They still do wait in there at a certain distance though, so I'll definitely keep an eye out in case anyone does find it too difficult to get past them at that point.
Glad you enjoyed the game!