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(+3)

This is a good start . The character animation feels really smooth and the music is great. I think the styling as a 3D Metroidvania works well. 

Some thoughts:

- The double jumping feels a little strange somehow. It might be the combination of delay input + the jump distance. I think the double jump to get back to the start after getting the drone was just barely in reach. 

- It feels a little odd having text telling we what to do. I'm guessing it's just in development, but maybe there was a better way of conveying what the players need to do?

- I think starting the game in a bit of a smaller area might allow the player to get a feel for where to go and how to play before launching into a larger area. 

Definitely keep working on it!

Thanks for playing our game and your feedback.

- The double jumping feel you mentioned is interesting, I will look more into it. The length you have to jump after got the 1st drone is definitely barely reachable. (it's just a way we want to secretly teach player that they can grab ledge, guess it didn't work so well).

- You right, we barely able to finish the level so tutorial text is quite low in priority. The sign board is a cheap and easy way to put in some instructions.

- This is good one, we will keep that in mind.