This is a good start . The character animation feels really smooth and the music is great. I think the styling as a 3D Metroidvania works well.
Some thoughts:
- The double jumping feels a little strange somehow. It might be the combination of delay input + the jump distance. I think the double jump to get back to the start after getting the drone was just barely in reach.
- It feels a little odd having text telling we what to do. I'm guessing it's just in development, but maybe there was a better way of conveying what the players need to do?
- I think starting the game in a bit of a smaller area might allow the player to get a feel for where to go and how to play before launching into a larger area.
Definitely keep working on it!