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Whoa, I think you and I might have submitted the only FPS games to this jam. Overall this is pretty fun. I think the assets used work well together and create a good atmosphere. 

Some thoughts:

- I got stuck after finding the gun. I'm not entirely sure what to do after that, and didn't have much time due to the countdown. 

- It would be nice to have a way to adjust the mouse sensitivity (I forgot this for my game as well). The speed felt too high for me personally. 

- The knife fighting felt a little awkward, something to do with the knife only dealing damage at the end of the thrust. 

Good job!

Thank you! I just played Project COEUS and I loved it.

- Once you get the sidearm, head back to the large room. One of the doors leads to a small maze of corridors and rooms, filled with guards. At the end of it is the item you need to escape. The sidearm is optional to win but helps a lot.

- Yeah, I just didn't have time to make a settings page.

- Knife damaging is based on the knife's collider, not any specific point in the animation. You need to get up close and personal.

Cool, thanks for playing my game :) . I'll have another go at playing through your game.