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This ran at a really awful frame rate—and now that I've read the how-to-play doc, I see that's because I used a stick. That's a bit of a bummer, as it is how I have always played FGs. ¯\_(ツ)_/¯

But I think there's the germ of good ideas here! The idea that scissors moves forward, for example, but can just run into a rock and die. Little things like that are cute and I think can be built upon. With the sprites being as simple and clean as they are, it might help to make them a bit bigger, too? There's a -lot- of empty space in the battle area that isn't really utilized by the mechanics.

Hey, thank you for the feedback!

For what it's worth, I've made other games in this engine and stick is indeed compatible! If you're playing online, go to Options, uncheck the Joystick setting, and instead map your stick to the buttons using Joy2Key or Antimicro.

Good observation that there's a lot of underutilized space. I appreciate it!