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RoshamboFG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanical Depth | #3 | 3.300 | 3.500 |
General Game-feel | #5 | 3.300 | 3.500 |
Creativity | #5 | 3.536 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This ran at a really awful frame rate—and now that I've read the how-to-play doc, I see that's because I used a stick. That's a bit of a bummer, as it is how I have always played FGs. ¯\_(ツ)_/¯
But I think there's the germ of good ideas here! The idea that scissors moves forward, for example, but can just run into a rock and die. Little things like that are cute and I think can be built upon. With the sprites being as simple and clean as they are, it might help to make them a bit bigger, too? There's a -lot- of empty space in the battle area that isn't really utilized by the mechanics.
Hey, thank you for the feedback!
For what it's worth, I've made other games in this engine and stick is indeed compatible! If you're playing online, go to Options, uncheck the Joystick setting, and instead map your stick to the buttons using Joy2Key or Antimicro.
Good observation that there's a lot of underutilized space. I appreciate it!
couldn't get past color screen
edited: I see what's going on. The game is 1P vs 2P only. So even if you've selected your colour, your opponent needs to select their colour as well before you can move on. Sorry that was not clear.