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(+2)

An interesting spin on the top-down Zelda-like where every attack involves a little QTE. I'm more interested in the story behind the creation of the project where apparently a new dev worked on it every day with no direct collaboration and the fact that something playable and completable was created is not without merit. Some general polish issues persist - it's hard to tell what your hitbox is and sometimes enemies will just spawn directly in front of you (perhaps a result of Godot loading a new scene inappropriately) but a neat jam entry nonetheless.  

(+1)

It was the idea of bonsaipropaganda, and we all explained it a lot, like a lot a lot haha

Thanks a lot Jaybee!! I played Adrift btw and I loved it :)