Do you take bug reports? If so, where's the best place to put them?
Viewing post in Bring Your Own Class comments
Megaman Sprite has 4 bugs that I'll rate by severity, not rarity
- if Dogmobile somehow gets destroyed while you're crashing you can't move anymore which is very bad since it's also the only one that persists through levels
- if summons get despawned they aren't considered dead and don't regenerate so you can't get them back until the next level and I know this is a bug and I didn't just lose them because when it happens with dad or the bball pasta or the wasp gift their health doesn't go up or down
- summons can very rarely lose their ability to get punched so you can't reclaim them until they die of natural causes
- if Dogmobile somehow dies while charging it shows the visual of the charge all the time which is irritating but it doesn't stop you from actually using your weapons
and you can summon multiple bball pastas that are immune to punching and do other weird stuff if you throw them down and sometimes Dogmobile just explodes for no reason but I'm not actually sure if those are bugs or intentional
I've encountered 2 bugs so far and I also have fixes for them:
1. Gammu's Fire Orb doesn't display it's ammo bar, the ammo number is still there though (Image 1). Looking at the SBARINFO lump reveals a one character typo on Line 662 where it points to "GAMMUFR1" (Image 2). I looked in Graphics > GammuHUD and found an image called GAMMUFI1.png and it looks like the missing ammo bar based on the screenshot on the itch page. Changing `R` to and `I` fixed the HUD.
2. Quote's SSG and Shotgun are swapped. According to the manual, the Fireball is his shotgun and the Witch's Staff is the Super Shotgun. In-game, the opposite is true. The issue is in QuoteScripts.acs in the switch case where QuoteFireball sets HasSuperShotgun while the Staff sets HasShotgun (Image 3). Sidenote: Why does the Staff set HasShotgun twice? Is that to get around some sort of quirk or is that a benign bug?
I've been having a blast with BYOC as a whole and I look forward to more potential content.
another bug, this time with Pico
if you fire the BFG and try to use the mark at the wrong time you just can't use your weapons anymore
this one isn't a bug but the mark gets kind of irritating when you bring teammates into the mix because to get the ammo Pico has to be the one to kill the marked enemy but it takes increased damage (and Pico still has to finish the mark animation to use his weapons but the animation is short so it doesn't really matter) so there's a very high chance that your teammates kill it either by accident or on purpose and nobody gets any ammo