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Yup, I understand all the points you are making, they are actually the same of what I felt when I tested it a few times, and many things feel this way because of the lack of other content. I appreciate all the details your bring though, as it confirms what I suspected earlier. It is very rng heavy for now until I get to add some other systems that I thought of (different missions, delaying quests to send your party tomorrow, that stats actually determine if the mission is successful or not, improving the interface to better understand which party offered is better, etc.). In the end, I published this to get the feedback you and many others have given me so that I know what I need to focus on first. So anyways, thanks for taking the time to try it out and for being forthright about what the game is lacking, I really appreciate it! And I hope that if you come back in the future to see what changed, it feels more enjoyable with those issues fixed, I'll try my best to deliver!

(+1)

Awesome. Glad you didn't just take it as complaining. Visually, you might benefit from just having a simple 2d render of your tavern and the amount of people coming and going. That way the player can also see how things kind of look. Looking forward to updates.