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The game has a fairly interesting premise but is overall... not that interesting. The biggest issue is that mostly, you're just clicking Continue because there isn't anything to do today. I made it to about day 50 before quitting. The reason I quit is... not much is actually happening in this game. Twice, my tavern was visited by notable people and I thought, okay so what? Mostly, the game scales okay as you go. But I found two big issues. My first adventurer that I sent out came back with measly shares for the first two missions, then came back with 53 silver on a day where my regular earnings were in the single figure silver. So, that was a massive jump. From then on, my mission earnings were copper only - so randomly scaled earnings is really not great. I then got to about day 30 when my adventurers came home with 51 gold for me. This was huge. I upgraded the entire tavern three times over because they must have gone and slayed a dragon. By the way, the mission description would be good, chance of success and likely range of reward too. I also found a bug that happened in the 4th week where the day counter reset and my next end of week happened on day 4. Overall, this game needs work to get more than about 20 minutes out of a player. There's no real reason to come back and play again.

Yup, I understand all the points you are making, they are actually the same of what I felt when I tested it a few times, and many things feel this way because of the lack of other content. I appreciate all the details your bring though, as it confirms what I suspected earlier. It is very rng heavy for now until I get to add some other systems that I thought of (different missions, delaying quests to send your party tomorrow, that stats actually determine if the mission is successful or not, improving the interface to better understand which party offered is better, etc.). In the end, I published this to get the feedback you and many others have given me so that I know what I need to focus on first. So anyways, thanks for taking the time to try it out and for being forthright about what the game is lacking, I really appreciate it! And I hope that if you come back in the future to see what changed, it feels more enjoyable with those issues fixed, I'll try my best to deliver!

(+1)

Awesome. Glad you didn't just take it as complaining. Visually, you might benefit from just having a simple 2d render of your tavern and the amount of people coming and going. That way the player can also see how things kind of look. Looking forward to updates.